I think everybody should play tribal wars.
Imagine a world without religion and God. Imagine a world without morality? Obviously most of us are not crazy enough to insist that we have to follow religious dogma even on games.
How things would be?
Well, MMO like tribal wars teach us that.
It turns out, morality evolve by it self. It’s quite difference than normal morality we are used to. But again, somehow it’s closer to the reality.
For example, if you get beaten up by some people in tribal wars, you are the “bad guy” for being weak. Other tribe will refuse your entry.
If you just build troops and play nice, people will look at you in disdain. It’s when you actually screw others, people respect and fear you.
You are loyal to your tribe. But the first person that’ll betray your tribe is usually the leader while young (read noob) players usually ended up eaten by the bigger tribe, including their ex leaders.
The poor rob other villages. The middle class trade. Main amount of money comes from resources building. It’s just like in real life.
When you’re poor your time is cheap. When you manage 3000 villages, you can’t possibly count on working. So you count on residual income.
Doesn’t mean that working hard is bad. You need that to be “ubber alles” so you got bigger faster and hence can eat smaller players.
Recently I tried to play as independent. My points jump from 18k to 90k. Well, after that I joined a tribe for protection. I got so many attacks and support from my tribe is so small. I actually lost points. Not only that, my new tribes have rules that prevent me from expanding like I used to be.
Hmm… I guess that’s why I love freedom. But once things settle, I can build offensive villages and start robbing others too.
Oh yea, there are 2 types of villages.
I suppose capitalists will just build all defensive villages. So when enemies attack they pay the price. Pure capitalists will be equivalent with guys that just build production building. That means they don’t have troops to raid other villages and will be defenseless against attack from other players. There is no such player exist in tribal wars.
Building pure defense is quite a good strategy. The problem is you can make even more money by robbing others. So it’s a balance game. Resources spent on one will deplete your resources for another.
Of course everything is part of the game.
I learn many hurtful things in life in this game. In normal life I curse and got mad. In game, I did too. But after a while, I realized it’s only a game. I learn instead of holding grudge.
Everyone is indeed psychopaths. The difference is not who are not. The difference is how psychopathic they are and how simmilar they are to each other.
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